AI Insights · Timothy · April 2023
Top 5 Low Poly Games on Android in Spain, Q1 2023
Discover the performance trends of the top 5 low poly games on Android in Spain during Q1 2023, featuring weekly downloads, revenue, and active users.
In Q1 2023, the top 5 low poly games on the Android platform in Spain showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared.
Roblox
From the beginning of the year, weekly revenue for Roblox experienced a steady decline, starting at around $126K in late December and dropping to approximately $67K by early March. However, a slight upward trend was observed towards the end of the quarter, peaking at about $81K in the final week. Weekly downloads saw a significant decrease from 54K in the first week of January to 21K by the end of March. Despite this, the game maintained a robust user base, with weekly active users fluctuating between 1.7M and 1.9M throughout the quarter.
Eatventure
Eatventure started the quarter with a weekly revenue of around $467, which increased to $668 by the end of March. The game’s weekly downloads showed a notable increase, especially from late February to early March, peaking at 12K. Active users also grew, starting from 43K in late December and reaching nearly 49K in early March, before stabilizing around 45K towards the end of the quarter.
Frozen City
Frozen City saw a substantial rise in weekly revenue, beginning at $377 in late December and reaching a high of $6K in early March. Weekly downloads followed a similar trend, with a peak of 14.6K in early March. The game's weekly active users also increased significantly, starting from 1.1K in late December and peaking at 27.5K in early March, before stabilizing around 18K towards the end of the quarter.
Idle Office Tycoon- Money game
Idle Office Tycoon experienced fluctuations in weekly revenue, starting at $2.1K in late December, dipping to $832 in mid-March, and then rising to $2.3K by the end of March. Weekly downloads showed a downward trend initially but picked up towards the end of the quarter, peaking at 7.9K in mid-March. Weekly active users followed a similar pattern, starting at 21.5K in late December, dipping to 13.4K in mid-March, and then rising to 16.5K towards the end of the quarter.
Soccer Kick
Soccer Kick had minimal revenue throughout the quarter, with the highest weekly revenue being $14 in mid-March. However, the game saw a significant increase in weekly downloads, starting from 238 in late December and peaking at 11.7K in early February. Weekly active users also rose sharply, starting from 894 in late December and reaching a peak of 22.6K in early February, before stabilizing around 12.4K by the end of March.
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